

In my recent preview of the game, I said the following regarding the difficulty: You are ranked using letter grades from failure up to S+, and you can use items to make songs harder and easier. In Mirai, the rhythm game is played across Easy, Normal, and Hard difficulties.

The two styles have slightly different timing naturally, but they both work perfectly fine. You press the right colored part of the touch screen at the right time using DDR-style prompts, and sometimes you hold, sometimes you swipe, and sometimes you spin. You do the same thing using the touch screen. On the 3DS game, there’s a secondary control method. Sometimes you hold a button, sometimes you press both the D-Pad and a face button simultaneously, and sometimes you don’t. While controlling the game with buttons, you press the correct face button or direction on the D-Pad at the right time (in ways reminiscent of Dance Dance Revolution). Hatsune Miku games, in general, are rhythm games with simple controls.
